When you create a match on Footinho (using the ‘Organize a match’ button), eleven settings determine who can join, how many players there will be, and what happens when the match is full. This article reviews them one by one, explaining the best choice for your situation.
Good to know: Footinho pre-fills these options based on your previous matches. For a regular match, you generally only need to change the date and confirm.

The options one by one
1. The match venue
Two ways to choose the field:
- Suggestions Footinho suggests the pitches where you already play and your favorite pitches. It ‘s the fastest way to find a regular match.
- Research : you type the name of the complex or city to find a new plot of land.

Choosing a pitch on Footinho doesn’t reserve it. If you’re playing at a paid complex, first book your time slot with the center, then create the match. Otherwise, your players might think the pitch is unavailable.
2. The date and time
It ‘s kick-off time . It is displayed on each player’s invitation and serves as a reference point for automatic restarts (option 10).

3. The duration in minutes
For example, 60 for an hour of 5-a-side football. The end time is calculated automatically: a 60-minute match at 21:00 is displayed as ’21:00 – 22:00′.

4. The name of places
This is the total number of players expected, including yourself if you’re playing. For 5-a-side football, enter 10. Once this number is reached, the match is full and no one else can register directly (see the waiting list below).

5. Match visibility
- Private Only the players you invite can see the match and register. This is the setting for a group of friends or a match between colleagues.
- Public All players registered on Footinho can watch and join your match, even without an invitation. This is the setting to use when you’re short of players.

6. Allow participants to invite other players
- Activated Each registered player can in turn invite a colleague or friend. The match fills up faster.
- Disabled You alone choose the guests. Useful if you want a closed group or a homogeneous skill level.

7. The waiting list
When activated, it appears as soon as the match is full. If a registered player withdraws, the first player on the waiting list is automatically added to the match. You don’t need to do anything; the match remains full.
We advise you to leave it activated in almost all cases.

8. Team composition
When activated, it allows you to divide players into teams and communicate the lineup before the match. Each player can find it in the ‘LINEUP’ tab of the match details, and you no longer waste ten minutes making teams on the sidelines.

9. The Man of the Match Award
This menu controls the post-match vote . With ‘Vote for Man of the Match,’ each player can choose the best player after the game is over. This is also what brings your players back to the app after the match.

10. Follow up on unanswered questions
An email and reminder notification are automatically sent to players who haven’t yet responded to your invitation. You choose the timing, for example, one day before the match. If your group often responds late, move the reminder up: you’ll have time to find replacements.

11. Match description (optional)
A free field for practical information: the field number, the price per player to be paid on site, the color of the jerseys, the parking code.
When everything is satisfactory, press ‘Confirm creation of this match’.

What settings are you using for your match?
Three situations often arise. Here are the settings that suit them.
| Your situation | Visibility | The participants invite | Waiting list | Compo |
|---|---|---|---|---|
| Tuesday’s football with the same group | Private | Non | Yes | Yes |
| You need more players to complete the team | Public | Yes | Yes | Optional |
| A one-off match between colleagues | Private | Yes | Yes | Yes |
When in doubt, keep the waiting list activated: it ‘s what prevents a nine-man match after a last-minute withdrawal.
Once the match is created
You arrive at your match page, with three tabs: ‘Info’, ‘LINE-UP’, and ‘Messages’. You are already registered as a participant (the counter shows 1/10). If you are organizing without playing, change your answer using the ‘Update’ button at the bottom of the screen.
You still need to bring in your players, using one of the two buttons:
- Invite players You select your friends, favorites, or suggested players already registered on Footinho. For those who don’t yet have the app, you share the match link or invitation code (Copy, WhatsApp, Messenger, SMS, or email).
- Manually add players : you register someone yourself who will not use the app, a last-minute guest for example.

Invited players appear under ‘Invited Players’, then move to the participants list as soon as they confirm.
Can’t find a property in the search? Write to us through the app, and we’ll add it.
Also read: Organizing your matches on Footinho: instructions and getting started guide